#ifndef GAME_H__
#define GAME_H__

/*0: 空白
 *1~8: 数字
 *9: 雷
 *10: 初始方块
 *11: gameover
 *
 * */
struct point_st
{
	int x;
	int y;
};

int GameInit();

void gameWin();

void spaceSprend(int x, int y);

void flushMap();

void showMap();

void getZoom(int x, int y);

void loadPictures(int x, int y, int pos_x, int pos_y);

struct point_st getIndex(int x, int y);

#endif
